FAQ

Military

  • Overview
    Your military buildings are where you house, manage, and develop all of your different Troops.
    Each unit or set of units is specific to its own building, and you will find that construction of some buildings is required before you can research certain military Technologies or build more advanced military buildings.
  • Barracks
    The Barracks grants access to your core defensive and offense infantry - Troopers, Cyberdogs, Gladiators, and Valkyries. Research required technologies to start hiring Infantry Units.

    Required Technologies are specified in the 'Required' window if you hover your mouse over the 'Build' button.

    The "Queue" window in this building allows you to view your current Unit production queues. Use your Crystals to instantly complete a production line in a queue. If you wish to visit other buildings you can click the "Command Center" or "Black Market" buttons. To build the Barracks:
    1. Go to your Sector.
    2. Click "Construction".
    3. Open the "Military" tab and select the Barracks.
    4. Choose a place in your Sector and start building.
  • Armory
    After researching required Technologies and building the Barracks, you can build your Armory.
    Once you've researched the required Technologies and built an Armory, you'll be able to purchase all types of Infantry Units (including the powerful Gladiators and Valkyrie infantry units) at the Barracks.

    Required Technologies are specified in the 'Required' window if you hover your mouse over the 'Build' button.

    The "Queue" window in this building allows you to view your current Unit production queues. Use your Crystals to instantly complete a production line in a queue. If you wish to visit other buildings you can click the "Command Center" or "Black Market" buttons. To build the Armory:
    1. Go to your Sector.
    2. Click "Construction".
    3. Open the "Military" tab and select the Armory.
    4. Choose a place in your Sector and start building.
  • Military Factory
    Build the Military Factory to provide armor support for your troops. The Military Factory lets you build lightly armored Mongoose ASVs, Light Tanks, Viper APCs, and Siege Tanks.

    Required Technologies are specified in the 'Required' window if you hover your mouse over 'Build' button.

    The "Queue" window in this building allows you to view your current Unit production queues. Use your Crystals to instantly complete a production line in a queue. If you wish to visit other buildings you can click the "Command Center" or "Black Market" buttons. To build the Military Factory:
    1. Go to your Sector.
    2. Click "Construction".
    3. Open the "Military" tab and select the Military Factory.
    4. Choose a place in your Sector and start building.
  • Military Arsenal
    You can purchase Viper APCs and Elephant Siege Tanks at either the Military Arsenal or Military Factory once you've built the Arsenal and researched the requisite Technologies - this grants access to all Armored Corps units available.

    Required Technologies are specified in 'Required' window if you hover your mouse over the 'Build' button.

    The "Queue" window in this building allows you to view your current Unit production queues. Use your Crystals to instantly complete a production line in a queue. If you wish to visit other buildings you can click the "Command Center" or "Black Market" buttons. To build the Military Arsenal:
    1. Go to your Sector.
    2. Click "Construction".
    3. Open the "Military" tab and select the Military Arsenal.
    4. Choose a place in your Sector and start building.
  • Artillery Factory
    Build the Artillery Factory to build Artillery like Gauss Guns, Plasma Cannons, Quantum Cannons, and Disintegrators.

    Required Technologies are specified in the 'Required' window if you hover your mouse over the 'Build' button.

    The "Queue" window in this building allows you to view your current Unit production queues. Use your Crystals to instantly complete a production line in a queue. If you wish to visit other buildings you can click the "Command Center" or "Black Market" buttons. To build the Artillery Factory:
    1. Go to your Sector.
    2. Click "Construction".
    3. Open the "Military" tab and select the Artillery Factory.
    4. Choose a place in your Sector and start building.
  • Artillery Center
    Construction of the Artillery Center and completion of all required Technologies unlocks access to the Elite and Regular variants of the Bertha Quantum Cannon and the Molecular Disintegrator at the Artillery Center.

    You will now have access to all Artillery units available in the game at the Artillery Center.

    Required Technologies are specified in the 'Required' window if you hover your mouse over the 'Build' button.

    The "Queue" window in this building allows you to view your current Unit production queues. Use your Crystals to instantly complete a production line in a queue. If you wish to visit other buildings you can click the "Command Center" or "Black Market" buttons. To build the Artillery Center:
    1. Go to your Sector.
    2. Click "Construction".
    3. Open the "Military" tab and select the Artillery Center.
    4. Choose a place in your Sector and start building.
  • Air Field
    The Air Field allows you to produce Recon Drones, Interceptors, Fighters and Battlecruisers.

    The "Queue" window in this building allows you to view your current Unit production queues. Use your Crystals to instantly complete a production line in a queue. If you wish to visit other buildings you can click the "Command Center" or "Black Market" buttons. To build the Air Field:
    1. Go to your Sector.
    2. Click "Construction".
    3. Open the "Military" tab and select the Air Field.
    4. Choose a place in your Sector and start building.
  • Admiralty
    The Admiralty unlocks your most powerful offensive air units - the Regular and Elite 'Executioner' Fighters and 'Peacemaker' Battlecruisers.

    Once you've researched the required Technologies, you'll now have access to all types of Aviation Units at the Admiralty.

    Required Technologies are specified in the 'Required' window if you hover your mouse over the 'Build' button.

    The "Queue" window in this building allows you to view your current Unit production queues. Use your Crystals to instantly complete a production line in a queue. If you wish to visit other buildings you can click the "Command Center" or "Black Market" buttons. To build the Admiralty:
    1. Go to your Sector.
    2. Click "Construction".
    3. Open the "Military" tab and select the Admiralty.
    4. Choose a place in your Sector and start building.
  • Cyberlab
    The Cyberlab is where Test Subjects are processed into Cyborgs. Your Friends can become Cyborgs in your Army by visiting your Sector and clicking on your Cyberlab each day. Cyborgs have both Offensive and Defensive capabilities.They require no Resources or Credits to build and maintain, and have an augmented resource carrying capacity during Raids! Build the Cyberlab to create your own free personal Cyborg Army:

    1. Go to the 'Construction' menu.
    2. Open the 'Military' tab.
    3. Select the Cyberlab and click 'Build'.
    4. Choose an area inside the Sector and start building.

    You can create three Cyborgs from among your Friends each day. Go to the Cyberlab and click 'Create Cyborg'. Click 'Add Test Subject' to invite more Friends to be surgical guinea pigs and expand your Cyborg Army!

    Besides the three Cyborgs you can create by yourself, your Friends can add more cyborgs to your army by visiting your Sector and clicking 'Become Cyborg' above your Cyberlab. You and your Friends can create up to 50 Cyborgs a day total.
  • S.C.A.R. Training Complex
    The S.C.A.R. Complex is where the best of the best of your infantry are selected join the Special Counterforce Anti-Incursion Regiment (S.C.A.R.).

    The "Queue" window in this building allows you to view your current Unit production queues. Use your Crystals to instantly complete a production line in a queue. If you wish to visit other buildings you can click the "Command Center" or "Black Market" buttons. To build the S.C.A.R. Complex:
    1. Go to your Sector.
    2. Click "Construction".
    3. Open the "Military" tab and select the S.C.A.R. Complex.
    4. Choose a place in your Sector and start building.
  • Battalion Headquarters
    Mobile Armor Battalion units are exactly what they sound like: high-speed, heavily armored units perfectly suited for long range deep-strike missions. They can travel incredible distances quickly, and still deliver heavy firepower upon their arrival.

    The "Queue" window in this building allows you to view your current Unit production queues. Use your Crystals to instantly complete a production line in a queue. If you wish to visit other buildings you can click the "Command Center" or "Black Market" buttons. To build the Battalion Headquarters:
    1. Go to your Sector.
    2. Click "Construction".
    3. Open the "Military" tab and select the Battalion Headquarters.
    4. Choose a place in your Sector and start building.
  • Parade Ground
    You can inspect your Troops on the Parade Ground. You can view all your Troops in your unit list.

    To place a Unit on Parade Ground, do the following:

    1. Click its image.
    2. Choose an area.
    3. Click again.

    Clicking the Unit on Parade Ground again opens a menu where you can move, rotate or remove the selected Unit.

    Removing the Unit from the Parade Ground doesn't mean you remove it from your available forces!

    To save the Parade Ground configuration, click «Save» on the User menu.
    To leave the Parade Ground simply click on the "Home" button.

    You can also view the Parade Grounds of your Friends or rivals by visiting their Sectors and clicking on it.
  • Incubator
    Building the Incubator allows you to begin building Xenos - unique xenobiological Units and weapon systems developed from incomplete Imperial research into weaponizing alien life forms. Research the required Technology to purchase "Phantom" Infiltrators and "Excalibur" Platforms. You will need to complete further research and begin producing Bioplasma to start fielding the higher-level xenotype life forms, like Sandworms and "Nightmare" recon organisms. Use Antigen to A-mutate "Nightmare" Scout Units (The Sandworm cannot be A-mutated). To build the Incubator:
    1. Go to your Sector.
    2. Click "Construction".
    3. Open the "Military" tab and select the Incubator.
    4. Choose a place in your Sector and start building.