Wonder Chow
Тип: Serial
Cyberdog:
Defense: +6%
Duration: 14 days
Level 16 required
Composed of a delicate blend of organic vegetables, basmati rice, unfortunate trespassers from the old Imperial Palace grounds, anabolic steroids, and industrial lubricant (for a healthy digestion) - Wonder Chow is just the thing to keep your Cyberdogs happy, healthy, and terrifying. This came directly from the old Imperial kennels - give your Cyberdogs the best.
AutoDoc
Тип: Serial
Trooper:
Defense: +6%
Duration: 14 days
Level 18 required
Originally designed to reduce manpower on scientific expeditions, the basic AutoDoc Sleeve was eventually adopted across the Imperial Infantry Forces as standard kit. The ability to return wounded soldiers to the front lines quickly after an attack provides an indispensable advantage during defensive actions.
"Harpoon" Ammunition
Тип: Serial
Gladiator:
Defense: +6%
Duration: 14 days
Level 24 required
Abandoning traditional barrel rifling in favor of a smooth bore, fin-stabilized projectile nearly triples the stand-off engagement range of your Gladiators.The addition of a proximity fused, single-stage scramjet penetrator established the Harpoon Round as one of the most feared Infantry munitions of the Imperial Guard.
Dog Tags
Тип: Serial
Cyberdog:
Defense: +4%
Level 18 required
Dog Tags give you a slight defensive boost by helping your Allies find and return any of your Cyberdogs that may wander off and get lost in the Wastelands. Those vicious packs of feral Cyberdogs out there used to have homes - show "Fluffy" you care.
Regenerator
Тип: Serial
Cyberdog:
Defense: +10%
Speed: +-20%
Duration: 14 days
Level 20 required
The Regenerator injects your Cyberdogs with synthetic stem cells and metabolic stimulants - promoting accelerated tissue regrowth. This dramatically increases their defensive capability, but may slow down their travel speed. Given that this is a defensive unit, the trade-off is well worth it. It is recommended that you make the New Guy try and get close enough to administer the shot.
House Gun
Тип: Special
Trooper:
Defense: +4%
Level 20 required
Injects and electromagnetically guides medical nanobots throughout a wounded Infantry unit's circulatory system - healing all but the most serious wounds. Many Imperial Soldiers lived to defend the Empire another day because of this device.
BioCeramic Armor
Тип: Special
Cyberdog:
Defense: +8%
Offense: +-10%
Level 24 required
Genetically engineered bacterial assemblers bond silicate compounds to your Cyberdogs' skin cells and trigger enhanced dermal calcification - only slightly impairing their attack, they harden the beasts' hide into nearly impenetrable plates of BioCeramic armor that are effective against both kinetic and directed energy weapons.
Ambient Induction Battery
Тип: Special
Gladiator:
Defense: +10%
Training Speed: --15%
Duration: 7 days
Level 28 required
Once installed onto your Gladiator's armor, it generates additional power for shield and armor systems whenever the unit passes through one of the many strong magnetic fields present on the contemporary battlefield - giving your Gladiators a strong defensive boost. The careful calibration required to keep it from interfering with battle comnets adds slightly to unit production times.
Nano-Imaging Swarm
Тип: Special
Recon Drone:
Intelligence defense bonus: +6%
Duration: 14 days
Level 20 required
Originally developed to provide close-in urban imaging capability for traditional Recon Drones, the autonomous nano-swarming optical array represents a robust, infinitely redundant detection system that greatly enhances your Intelligent Defense capability.
"Worry" Beads
Тип: Special
S.C.A.R. Anti-Artillery Team:
Defense: +8%
Duration: 14 days
Level 32 required
The S.C.A.R. Anti-Artillery Team's aggressive tendencies are known across the Wasteland. Arcane initiation rites, brawls, and "training accidents" turned out to be such serious a problem that Command was forced to develop a training regime involving a specialized diet, meditation, "Primal Scream" therapy, and Pilates. Worry Beads help your soldiers concentrate and reduce stress - important when training with sensitive nuclear mines within your Sector…
Nanospray
Тип: Special
Phantom:
Intelligence defense bonus: +6%
Duration: 14 days
Level 20 required
Mk III "Aurora"
Тип: Special
Trooper:
Defense: +8%
Speed: +-10%
Duration: 7 days
Level 22 required
The Mk III "Aurora" Active Defense System (ADS) is a portable Infantry defense countermeasure system capable of identifying incoming projectiles and EM radiation with linked multi-spectrum targeting sensor package and layered kinetic-kill/phase interference systems. Originally developed to protect Imperial Officers.
Nano-Inhibitors
Тип: Special
Trooper:
Defense: +10%
Cost: --10+10%
Duration: 14 days
Level 26 required
Nano-Inhibitors bond with individual synaptic connections in the peripheral nervous system on the cellular level - blocking pain receptors and slowing the onset of shock in wounded Infantry. Defensive Infantry equipped with Nano-Inhibitors can take a truly horrific amount of punishment before being put out of action, but the technology doesn't come cheap.
Mk VI Universal Combat Armor
Тип: Special
Trooper:
Defense: +8%
Level 30 required
Mk VI "Chameleon" Universal Combat Armor is a self-fitting protective system rated for low to mid-range Infantry small arms. Boasting a limited adaptive camouflage capability, it offers a broad defensive advantage to all Infantry units.
"Atlas" Exoskeleton
Тип: Special
Gladiator:
Defense: +4%
Level 26 required
The Mk IX "Atlas" Combat Exoskeleton was the result of years of myomer synthetic musculature and bionics research. Still classified years after the death of the Emperor, this was the closely guarded secret behind the near-mythical speed, strength, and agility of his personal guard. Once surgically bonded to your Gladiators, you'll understand why.
KE-1 Kinetic Energy Shield
Тип: Special
Gladiator:
Defense: +8%
Offense: +-10%
Duration: 7 days
Level 30 required
The KE-1 Prototype Portable Kinetic Energy Shield was developed for the Imperial Gladiator units during the early stages of civil unrest before the outbreak of the War. Intended as a non-lethal protective system for riot suppression, it was discontinued in favor of much cheaper live ammo shoot-on-sight crowd suppression techniques during the last days of the Great Riots. Though effective, the extra weight reduces the Gladiator's attack.
X1"Ymir" Armor
Тип: Special
S.C.A.R. Heavy Gunner:
Defense: +8%
Duration: 14 days
Level 30 required
The X1 "Ymir" Armor system was an experimental armor model designed after the outbreak of the "Hades" organism. The result of early experimentation with the properties of the (then) newly discovered Crystals, it was never put into full production due to cost restraints. Fragmented records suggest that it may have been able to stand a direct shot from an Elephant Siege Tank.
"Spiderweb" MPD
Тип: Special
S.C.A.R. "Asp" Fireteam:
Defense: +8%
Duration: 14 days
Level 32 required
The "Spiderweb" Monofilament Protection Belt projects a dynamically changing web of molecular monofilament threads around a S.C.A.R. "Asp" Fireteam member. Incoming projectiles are sliced to ribbons the second they enter the Belt's protective radius. Unfortunately, so are team members who venture too close before the device is deactivated.
"Medea" Aerogel
Тип: Special
Combat Chassis:
Defense: +8%
Duration: 14 days
Level 38 required
In response to multiple incidents of Combat Chassis accidentally incinerating each other (graphically demonstrating the age-old military adage that there is no such thing as "friendly fire"), the Imperial Commandant's office commissioned research into hyper-insulating "Medea" Aerogel. Effective against high temperature and radiative threats, the Aerogel has an operational lifetime of around 2 weeks.
"Odysseus" Camouflage Emitter
Тип: Special
Mongoose ASV:
Defense: +6%
Duration: 14 days
Level 32 required
The "Odysseus" Mk II Active Camouflage Emitter makes your ASVs transparent to visible spectrum light - effectively making these units invisible to the naked eye.
Biomimetic Armor
Тип: Special
Mongoose ASV:
Defense: +8%
Speed: +-20%
Duration: 7 days
Level 34 required
Comprised of billions of long, interlocked mats of self-healing organic polymer chains sandwiched between layers of variable density electrostatic fluid, Biomimetic armor can heal itself and redistribute kinetic energy from impacts in much the same manner as living tissue. The additional weight will effect the ASV's speed - but your crew will thank you.
FN-17 "Fog of War"
Тип: Elite
Mongoose ASV:
Defense: +8%
Duration: 14 days
Level 32 required
A new take on a technique as old as war itself - the FN-17 "Fog of War" armored smoke screen system uses a mix of self-fulminating titanium tetrachloride and long-chain polymer organic compounds to block visible, UV, IR, and millimeter-wave spectra - providing defensive cover for advancing Armored Corps units.
PM-1 Plasma Mesh Distributor
Тип: Elite
Mongoose ASV:
Defense: +10%
Speed: +-25%
Duration: 14 days
Level 34 required
A highly unstable demonstration prototype, the PM-1 unit redirects current from an Armored unit's drive system to charge a defensive bubble of high-energy plasma surrounding the vehicle, contained by a fine mesh of charged superconducting wire. Though the technology appears promising, the immense power consumption reduces the maximum speed of any vehicle on which it is installed.
IAC-7 Kinetic Buffer
Тип: Elite
Viper APC:
Defense: +6%
Duration: 7 days
Level 36 required
The Imperial Armored Corps. Mk VII standard issue Kinetic Buffer is a non-reusable, worst-case-scenario device. It can absorb the Kinetic Energy of one kill-strength impact or explosion - after which Viper crews have about 60 seconds to eject the unit from the APC before it releases that energy. A favorite game among crews is trying to eject the Buffer directly next to the confused enemy soldier who just fired the Rocket at you as you roll past him unharmed...
Echidna SA-01
Тип: Elite
S.C.A.R. Sniper:
Defense: +4%
Level 30 required
"Echidna" Armor was issued as supplemental urban combat kit for Imperial S.C.A.R. sniper teams during the Time of Troubles. Covering the Snipers entire body and proof against any rifle projectile moving slower than 7km/s, this armor was the main justification for the Secessionist counter-sniper teams requesting man-portable railguns.
Chocolate Synthesizer
Тип: Elite
S.C.A.R. Anti-Artillery Team:
Defense: +4%
Level 32 required
Another holdover from Imperial experimentation with battlefield homeopathy, these standard S.C.A.R. Anti-Artillery Unit Chocolate Synthesizers ration out delicious portions of synthetic Dark Chocolate to stimulate the release of endorphins and serotonin, increasing their defensive ability. The unit has since developed a sweet tooth, and has been known to use breaching charges on vending machines to sate their cravings.
"Arachnid" Power Shield
Тип: Elite
S.C.A.R. "Asp" Fireteam:
Defense: +4%
Level 32 required
The Type III "Arachnid" Power Shield a more compact model of the standard power shields issued to the Imperial Guard Gladiator detachments. A lighter alternative to the heavy Gladiators' shields, the "Arachnid" is a mobile power field generator with a defensive rating comparable to that of its "bigger brothers". This shield provides S.C.A.R. "Asp" Fireteam members reliable cover when reloading between launches.
"Thor's Blood" Overcharger
Тип: Elite
Nemesis:
Cost: -10+-10%
Duration: 7 days
Level 38 required
"Thor's Blood" Overcharger injects the Nemesis Electroactive Armor's life support system with an efficient organic catalyst. The catalyst regulates decrease the amount of Resources for Nemesis construction. Prolonged usage has led to documented cases of spontaneous Valkyrie combustion.
Laser Interdiction System (LPS)
Тип: Elite
Mongoose ASV:
Defense: +10%
Capacity: +-30%
Level 36 required
A prototype protective system designed to shield the most important components of the Mongoose from a direct hit. Any incoming shell or projectile is either defused or prematurely detonated once as it passes through any of the system's 24mW pulsed UV laser beams. The incredible power drain of the system does have an effect on the unit's carrying capacity.
CB-1 Core Booster Prototype
Тип: Elite
Viper APC:
Defense: +8%
Offense: +-10%
Level 37 required
The CB-1 "Godzilla" core boosting kit was designed to upgrade older model Imperial APC power systems following the destruction of the Mk II Viper development program intended to replace them. Though having negative effect on the Viper's attack rating, the improvement in defensive power is immediately noticeable and endlessy stable.
"Basilisk" Optical Implant
Тип: Elite
S.C.A.R. Sniper:
Cost: -10+-10%
Duration: 14 days
Level 30 required
The "Basilisk" Optical Implant is a multispectral sensor package implanted directly into a S.C.A.R. Snipers retina. A spiral cuff electrode is bonded to the nervous tunic of the eyeball, increasing the peripheral viewing angle by 40%. Retinal target-lead projections enable a dramatic increase in accuracy when engaging moving targets, and full IR functionality is (of course) standard. As implantation negates the need for expensive weapon-mounted sighting systems and training, the procedure significantly reduces production cost.
Patriotism Enhancer
Тип: Elite
Thunderbolt:
Training Speed: -10%
Duration: 14 days
Level 40 required
The "Patriotism-Enhancing Nerve Stimulator" Whip was a motivational device employed during the emergency construction of the Emitter Towers on the general Imperial population. Conscripted into forced labor, many citizens found it hard to focus on their obligation to the greater good of humanity. The "Patriotism Enhancer" assisted them. Turns out it works surprisingly well on Thunderbolt assembly line workers as well...
Thompson's Module
Тип: Elite
Exterminator:
Cost: -10+-10%
Duration: 14 days
Level 55 required
It is believed that Valerius Thompson, the Empire's most renowned military engineering genius, once saw a plan of optimizing the Exterminator's automated production in a dream. A few copies of his original sketches (along with doodles of horrible monsters from his other dreams) can still be found today, but it takes some time to decipher Thompson's handwriting.
PD-02 Shield Droid
Тип: Elite
Gauss Gun:
Defense: +6%
Duration: 14 days
Level 38 required
The PD-02 "Guardian Angel" shield droid was developed originally as a highly mobile, repulsor-mounted energy shield for guarding Imperial VIPs. By simply quickly positioning a small shield directly in the path of incoming fire the system avoids the power constraints of full coverage systems - making it perfect for defending the notoriously power-hungry Gauss Guns.
Battlefield AR-3 HUD
Тип: Elite
Gauss Gun:
Defense: +8%
Duration: 14 days
Level 39 required
The Mk II Integrated Battlefield Augmented Reality Heads-Up Display artillery targeting system represents an exponential step forward in artillery fire control. The accuracy of your Gauss Guns will be drastically improved. However - the perceptual disassociation that comes with working with the AU system has been linked to severe schizophrenia among your artillerymen.
"Ramora" Spinal Implant
Тип: Elite
S.C.A.R. Sniper:
Defense: +8%
Level 30 required
Made of nonreactive surgical titanium alloy, the "Ramora" Spinal Implant is attached along the vertebral laminae. It's designed to interface directly with the S.C.A.R. Sniper's central and autonomic nervous systems, making them virtually unstoppable during attacks. The stabilizing effect on a Snipers' neurohumoral system during high-stress battlefield conditions ensures lightening reflexes and one shot - one kill lethality every time.
"Prometheus" Implant
Тип: Elite
Combat Chassis:
Defense: +10%
Level 38 required
The "Prometheus" Regenerative Implant was the culmination of years of oceanographic research into the regenerative abilities of marine invertebrates. When integrated into the endocrine system of Combat Chassis pilots, it allows them to regenerate up to 10% of tissue lost during a catastrophic hull breach. The implant system and its regenerative protein packs provide an indispensable advantage during defensive actions.
Mk III LIDAR Navigation System
Тип: Elite
Recon Drone:
Intelligence defense bonus: +15%
Level 20 required
Utilizing real-time laser imaging to create millimeter accurate rendered 3D models of the surrounding environment, the Tyche system supplements existing Recon Drone sensor payloads - significantly enhancing their Defensive capabilities.
Cardiovascular Symbiote
Тип: Elite
S.C.A.R. Heavy Gunner:
Cost: -10+-10%
Level 30 required
The XNS21 Cardiovascular Symbiotes are rare specimens of extraterrestrial lifeforms encountered during the almost forgotten zenith of the Empire's interstellar exploration. By enhancing the cardiovascular function of their host, they can be used to bring normally ineligible candidates up to the physical requirements of the S.C.A.R. Heavy Gunner units at much lower cost.
Mirage Scanner
Тип: Elite
"Nightmare" Scout:
Intelligence defense bonus: +15%
Level 20 required
Hypnotist
Тип: Elite
Gauss Gun:
Defense: +8%
Offense: +-20%
Level 42 required
Exploiting the (as yet) vaguely understood properties of quantum polarity, this defensive system takes advantage of the dualistic nature of the quantum-paired projectiles it fires to keep the entire weapon system in a Schrödinger polarity flux - Meaning any weapon that attacks the system will only work if if the Cannon physically exists at that given moment or probability. Despite affecting the artillery's attack, the look on your Enemy's face as he fires at something that may or may not exist is entirely worth it.
GKP-3 Stealth Field Generator
Тип: Elite
Interceptor:
Defense: +20%
Offense: +-30%
Level 50 required
Developed for hiding power generating base sub-systems during the War, the "Morpheus" Stealth Field Generator supplements your Interceptors Optical Cloaking systems with additional coverage across the EM spectrum, along with Neutrino and Gravitational detection systems. The minor side effect it has on the Interceptor's performance during attack is more than offset by the improved defensive rating it gives.
Beam Modulator
Тип: Elite
"Excalibur" Platform:
Defense: +10%
Offense: +-30%
Level 50 required
Biomass Reprocessor
Тип: Elite
Thunderbolt:
Cost: -10+-10%
Level 40 required
This emergency power unit uses Valkyrie metabolic processing technology to allow the bio-mechanical Thunderbolt to reprocess organic materials into fuel. Thunderbolts thus equipped can thrive quite happily on a highly nutritious Infantry unit-based protein diet, saving you precious Credits and Resources on fuel.

Total Domination Artifacts, Description